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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > UMovieScene3DTransformSection
Syntax
UPROPERTY (EditAnywhere, DisplayName="Use Quaternion Interpolation", Category="Rotation")
bool bUseQuaternionInterpolation
Remarks
Whether to use a quaternion linear interpolation between keys. This finds the 'shortest' rotation between keyed orientations.