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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > TMovieSceneChannelTraits< FMovieSceneParticleChannel >
Type
typedef TMovieSceneExternalValue< uint8 > ExtendedEditorDataType
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneParticleSection.h |
Include | #include "Sections/MovieSceneParticleSection.h" |
Remarks
Byte channels can have external values (ie, they can get their values from external objects for UI purposes)