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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Evaluation > FMovieSceneCameraShakeSectionTemplate
- FMovieSceneEvalTemplateBase::GetScriptStructImpl()
- FMovieSceneCameraShakeSectionTemplate::GetScriptStructImpl()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Evaluation/MovieSceneCameraShakeTemplate.h |
Include | #include "Evaluation/MovieSceneCameraShakeTemplate.h" |
virtual UScriptStruct & GetScriptStructImpl&40;&41; const
Remarks
Retrieve the script struct pertaining to the most-derived type of this instance. Must be implemented in all derived classes for serialization to work correctly.