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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > FFrameGrabber
Syntax
void &42; TargetWindowPtr
Remarks
Pointer to the window we want to capture. Only held for comparison inside OnBackBufferReadyToPresentCallback - never to be dereferenced or cast to an SWindow. Held as a raw pointer to ensure that no referenc counting occurs from the background thread in OnBackBufferReadyToPresentCallback.