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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel* InChannel, |
Overloads for common utility functions. | Channels/MovieSceneDoubleChannel.h | |
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel* InChannel, |
Channels/MovieSceneDoubleChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel* InChannel, |
Channels/MovieSceneDoubleChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneFloatChannel* InChannel, |
Overloads for common utility functions. | Channels/MovieSceneFloatChannel.h | |
bool ValueExistsAtTime
(
const FMovieSceneFloatChannel* InChannel, |
Channels/MovieSceneFloatChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel* InChannel, |
Channels/MovieSceneTimeWarpChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel* InChannel, |
Channels/MovieSceneTimeWarpChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel* InChannel, |
Channels/MovieSceneTimeWarpChannel.h |
ValueExistsAtTime(const FMovieSceneDoubleChannel *, FFrameNumber, const FMovieSceneDoubleValue &)
Description
Overloads for common utility functions.
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneDoubleChannel.h |
| Include Path | #include "Channels/MovieSceneDoubleChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneDoubleChannel.cpp |
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel * InChannel,
FFrameNumber InFrameNumber,
const FMovieSceneDoubleValue & InValue
)
ValueExistsAtTime(const FMovieSceneDoubleChannel *, FFrameNumber, double)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneDoubleChannel.h |
| Include Path | #include "Channels/MovieSceneDoubleChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneDoubleChannel.cpp |
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel * InChannel,
FFrameNumber InFrameNumber,
double Value
)
ValueExistsAtTime(const FMovieSceneDoubleChannel *, FFrameNumber, float)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneDoubleChannel.h |
| Include Path | #include "Channels/MovieSceneDoubleChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneDoubleChannel.cpp |
bool ValueExistsAtTime
(
const FMovieSceneDoubleChannel * InChannel,
FFrameNumber InFrameNumber,
float Value
)
ValueExistsAtTime(const FMovieSceneFloatChannel *, FFrameNumber, float)
Description
Overloads for common utility functions.
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
| Include Path | #include "Channels/MovieSceneFloatChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
bool ValueExistsAtTime
(
const FMovieSceneFloatChannel * InChannel,
FFrameNumber InFrameNumber,
float InValue
)
ValueExistsAtTime(const FMovieSceneFloatChannel *, FFrameNumber, const FMovieSceneFloatValue &)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
| Include Path | #include "Channels/MovieSceneFloatChannel.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
bool ValueExistsAtTime
(
const FMovieSceneFloatChannel * InChannel,
FFrameNumber InFrameNumber,
const FMovieSceneFloatValue & InValue
)
ValueExistsAtTime(const FMovieSceneTimeWarpChannel *, FFrameNumber, const FMovieSceneDoubleValue &)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneTimeWarpChannel.h |
| Include Path | #include "Channels/MovieSceneTimeWarpChannel.h" |
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel * InChannel,
FFrameNumber InFrameNumber,
const FMovieSceneDoubleValue & InValue
)
ValueExistsAtTime(const FMovieSceneTimeWarpChannel *, FFrameNumber, double)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneTimeWarpChannel.h |
| Include Path | #include "Channels/MovieSceneTimeWarpChannel.h" |
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel * InChannel,
FFrameNumber InFrameNumber,
double Value
)
ValueExistsAtTime(const FMovieSceneTimeWarpChannel *, FFrameNumber, float)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneTimeWarpChannel.h |
| Include Path | #include "Channels/MovieSceneTimeWarpChannel.h" |
bool ValueExistsAtTime
(
const FMovieSceneTimeWarpChannel * InChannel,
FFrameNumber InFrameNumber,
float Value
)