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Unreal Engine C++ API Reference > Runtime > MovieScene > UNodeAndChannelMappings
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
Include | #include "INodeAndChannelMappings.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/INodeAndChannelMappings.cpp |
UNodeAndChannelMappings
&40;
const FObjectInitializer & ObjectInitializer
&41;