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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSequencePlayer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
Include | #include "MovieSceneSequencePlayer.h" |
void RPC_OnStopEvent
&40;
FFrameTime StoppedTime,
int32 NewSerialNumber
&41;
Remarks
Called on the server when Stop() is called in order to differentiate Stops from Pauses.