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API > API/Runtime > API/Runtime/MovieScene
System responsible for initializing initial values for all property types Will handle the presence of an FInitialValueCache extension on the linker
| Name | UMovieSceneInitialValueSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueSystem.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneInitialValueSystem : public UMovieSceneEntityInstantiatorSystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEntityInstantiatorSystem → UMovieSceneInitialValueSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneInitialValueSystem
(
const FObjectInitializer& ObjInit |
EntitySystem/MovieSceneInitialValueSystem.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterProcessor
(
UE::MovieScene::FComponentTypeID InitialValueComponent, |
EntitySystem/MovieSceneInitialValueSystem.h |