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API > API/Runtime > API/Runtime/MovieScene
| Name | UMovieSceneEvaluationHookSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEvaluationHookSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEvaluationHookSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneEvaluationHookSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEvaluationHookSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneEvaluationHookSystem
(
const FObjectInitializer& ObjInit |
EntitySystem/MovieSceneEvaluationHookSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PendingEventsByRootInstance | TMap< FMovieSceneEvaluationInstanceKey, FMovieSceneEvaluationHookEventContainer > | EntitySystem/MovieSceneEvaluationHookSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEvent
(
UE::MovieScene::FInstanceHandle RootInstance, |
EntitySystem/MovieSceneEvaluationHookSystem.h | ||
void SortEvents() |
EntitySystem/MovieSceneEvaluationHookSystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasEvents() |
EntitySystem/MovieSceneEvaluationHookSystem.h | ||
void TriggerAllEvents() |
EntitySystem/MovieSceneEvaluationHookSystem.h |