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API > API/Runtime > API/Runtime/MovieScene
A single bool section.
| Name | UMovieSceneBoolSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneBoolSection.h |
| Include Path | #include "Sections/MovieSceneBoolSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneBoolSection : public UMovieSceneSection
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneBoolSection
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneBoolSection
(
const FObjectInitializer& ObjectInitializer |
Sections/MovieSceneBoolSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sections/MovieSceneBoolSection.h | |||
const FMovieSceneBoolChannel & GetChannel () |
Sections/MovieSceneBoolSection.h | ||
void SetIsExternallyInverted
(
bool bInIsExternallyInverted |
Set a flag indicating that the actual property that this bool represents is the opposite of the values stored in this section | Sections/MovieSceneBoolSection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditImport() |
Sections/MovieSceneBoolSection.h | ||
virtual void PostLoad() |
Sections/MovieSceneBoolSection.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReconstructChannelProxy() |
Update the channel proxy to ensure it has the correct flags and pointers | Sections/MovieSceneBoolSection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate | Sections/MovieSceneBoolSection.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValue_DEPRECATED | bool | The default value to use when no keys are present - use GetCurve().SetDefaultValue() | Sections/MovieSceneBoolSection.h |