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API > API/Runtime > API/Runtime/MovieScene
Systems that (optionally) controls the lifetime of bindings by communicating with the MovieSceneObjectCache.
| Name | UMovieSceneBindingLifetimeSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBindingLifetimeSystem.h |
| Include Path | #include "EntitySystem/MovieSceneBindingLifetimeSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneBindingLifetimeSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneBindingLifetimeSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneBindingLifetimeSystem
(
const FObjectInitializer& ObjInit |
EntitySystem/MovieSceneBindingLifetimeSystem.h |