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Binding lifetime section that will connect an object binding while active, and disconnect it afterwards.
| Name | UMovieSceneBindingLifetimeSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneBindingLifetimeSection.h |
| Include Path | #include "Sections/MovieSceneBindingLifetimeSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneBindingLifetimeSection :
public UMovieSceneSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneBindingLifetimeSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneBindingLifetimeSection
(
const FObjectInitializer& ObjInit |
Sections/MovieSceneBindingLifetimeSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExternalPopulateEvaluationField
(
const TRange< FFrameNumber >& EffectiveRange, |
Sections/MovieSceneBindingLifetimeSection.h |
Overridden from IMovieSceneEntityProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ImportEntityImpl
(
UMovieSceneEntitySystemLinker* EntityLinker, |
Sections/MovieSceneBindingLifetimeSection.h | ||
virtual bool PopulateEvaluationFieldImpl
(
const TRange< FFrameNumber >& EffectiveRange, |
Optional user-implementation function for populating an evaluation entity field | Sections/MovieSceneBindingLifetimeSection.h |