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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTaskID UE::MovieScene::SchedulePreTask
(
IEntitySystemScheduler*, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
static FTaskID UE::MovieScene::SchedulePreTask
(
IEntitySystemScheduler* InScheduler, |
EntitySystem/MovieSceneEntitySystemTask.h |
UE::MovieScene::SchedulePreTask(IEntitySystemScheduler , const FTaskParams &, const TSharedPtr< TaskType > &, void )
| Name | UE::MovieScene::SchedulePreTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
namespace UE
{
namespace MovieScene
{
template<typename TaskType>
static FTaskID UE::MovieScene::SchedulePreTask
(
IEntitySystemScheduler *,
const FTaskParams &,
const TSharedPtr < TaskType > &,
void *
)
}
}
UE::MovieScene::SchedulePreTask(IEntitySystemScheduler , const FTaskParams &, const TSharedPtr< TaskType > &, TaskImplType , decltype &::PreTask *)
| Name | UE::MovieScene::SchedulePreTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
namespace UE
{
namespace MovieScene
{
template<typename TaskType, typename TaskImplType>
static FTaskID UE::MovieScene::SchedulePreTask
(
IEntitySystemScheduler * InScheduler,
const FTaskParams & Params,
const TSharedPtr < TaskType > & Context,
TaskImplType * Unused,
decltype &::PreTask *
)
}
}