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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
decltype(DeclVal< T >().ComponentAtIndex(0)) UE::MovieScene::GetComponentAtIndex
(
T* InAccessor, |
EntitySystem/MovieSceneComponentAccessors.h | ||
bool UE::MovieScene::GetComponentAtIndex
(
const bool* BoolPassthrough, |
EntitySystem/MovieSceneComponentAccessors.h |
UE::MovieScene::GetComponentAtIndex(T *, int32)
| Name | UE::MovieScene::GetComponentAtIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename T>
decltype< T >.ComponentAtIndex) UE::MovieScene::GetComponentAtIndex
(
T * InAccessor,
int32 Index
)
}
}
UE::MovieScene::GetComponentAtIndex(const bool *, int32)
| Name | UE::MovieScene::GetComponentAtIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE::MovieScene::GetComponentAtIndex
(
const bool * BoolPassthrough,
int32 Index
)
}
}