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Bit-mask enumeration that defines tasks that need running
| Name | UE::MovieScene::ERunnerFlushState |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum ERunnerFlushState
{
None = 0,
Start = 1 << 0,
ConditionalRecompile = 1 << 1,
Import = 1 << 2,
ReimportAfterCompile = 1 << 3,
Spawn = 1 << 4,
Instantiation = 1 << 5,
Evaluation = 1 << 6,
Finalization = 1 << 7,
EventTriggers = 1 << 8,
PostEvaluation = 1 << 9,
End = 1 << 10,
}
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| Start | |
| ConditionalRecompile | |
| Import | |
| ReimportAfterCompile | |
| Spawn | |
| Instantiation | |
| Evaluation | |
| Finalization | |
| EventTriggers | |
| PostEvaluation | |
| End |