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API > API/Runtime > API/Runtime/MovieScene
| Name | UE::MovieScene::EEntitySystemCategory |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystem.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EEntitySystemCategory
{
None = 0,
Unspecified = 1u << 0,
Core = 1u << 1,
ChannelEvaluators = 1u << 2,
BlenderSystems = 1u << 3,
PropertySystems = 1u << 4,
Custom = 1u << 5,
Last = 1u << 31,
All = ~0u,
}
}
}
Values
| Name | Remarks |
|---|---|
| None | No category. |
| Unspecified | Systems lacking any particular category. |
| Core | Core systems, such as the time evaluation system. |
| ChannelEvaluators | Systems that evaluate channel values. |
| BlenderSystems | Systems the blend values together. |
| PropertySystems | Systems that set properties on objects. |
| Custom | Start of custom categories. |
| Last | Last entry, used as error condition. |
| All | All categories. |