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API > API/Runtime > API/Runtime/MovieScene
| |
|
| Name |
UE::MovieScene::EEntitySystemCategory |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystem.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EEntitySystemCategory
{
None = 0,
Unspecified = 1u << 0,
Core = 1u << 1,
ChannelEvaluators = 1u << 2,
BlenderSystems = 1u << 3,
PropertySystems = 1u << 4,
Custom = 1u << 5,
Last = 1u << 31,
All = ~0u,
}
}
}
Values
| Name |
Remarks |
| None |
No category. |
| Unspecified |
Systems lacking any particular category. |
| Core |
Core systems, such as the time evaluation system. |
| ChannelEvaluators |
Systems that evaluate channel values. |
| BlenderSystems |
Systems the blend values together. |
| PropertySystems |
Systems that set properties on objects. |
| Custom |
Start of custom categories. |
| Last |
Last entry, used as error condition. |
| All |
All categories. |