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Class that holds a pointer to a value and is able to return and copy it
| Name | TTypeErasedPropertyPtrImpl |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneIntermediatePropertyValue.h |
| Include Path | #include "EntitySystem/MovieSceneIntermediatePropertyValue.h" |
Syntax
template<typename T>
struct TTypeErasedPropertyPtrImpl : public UE::MovieScene::Private::ITypeErasedPropertyValueImpl
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTypeErasedPropertyPtrImpl
(
T* In |
EntitySystem/MovieSceneIntermediatePropertyValue.h |
Functions
Public
Overridden from ITypeErasedPropertyValueImpl
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TInlineValue< ITypeErasedPropertyValueImpl > Copy() |
EntitySystem/MovieSceneIntermediatePropertyValue.h |
Overridden from ITypeErasedPropertyConstValueImpl
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const void * Get() |
EntitySystem/MovieSceneIntermediatePropertyValue.h |