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A simple grouping policy that uses a tuple of component values as the group key.
| Name | TTupleGroupingPolicy |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityGroupingSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEntityGroupingSystem.h" |
Syntax
template<typename... ComponentTypes>
struct TTupleGroupingPolicy
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GroupKeyType | TTuple< ComponentTypes... > | EntitySystem/MovieSceneEntityGroupingSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetGroupKey
(
ComponentTypes... InComponents, |
EntitySystem/MovieSceneEntityGroupingSystem.h | ||
| EntitySystem/MovieSceneEntityGroupingSystem.h |