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Callback must be compatible with form void(const ParentComponentType, ChildComponentType&);.
| Name | TStaticChildEntityInitializer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
template<typename ParentComponentType, typename ChildComponentType, typename InitializerType>
struct TStaticChildEntityInitializer : public UE::MovieScene::TChildEntityInitializer< ParentComponentType, ChildComponentType >
Inheritance Hierarchy
- FChildEntityInitializer → TChildEntityInitializer → TStaticChildEntityInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TStaticChildEntityInitializer
(
TComponentTypeID< ParentComponentType > InParentComponent, |
EntitySystem/MovieSceneEntityFactoryTemplates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callback | InitializerType | EntitySystem/MovieSceneEntityFactoryTemplates.h |
Functions
Public
Overridden from FChildEntityInitializer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Run
(
const FEntityRange& ChildRange, |
EntitySystem/MovieSceneEntityFactoryTemplates.h |