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API > API/Runtime > API/Runtime/MovieScene
| Name | TReadAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Syntax
template<typename>
struct TReadAccess : public UE::MovieScene::FReadAccess
Inheritance Hierarchy
- FComponentAccess → FReadAccess → TReadAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TReadAccess
(
FComponentTypeID InComponentTypeID |
EntitySystem/MovieSceneComponentAccessors.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AccessType | const T | EntitySystem/MovieSceneComponentAccessors.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PreLockedDataNum | int32 | EntitySystem/MovieSceneComponentAccessors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TComponentLock< TRead< T > > LockComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h | ||
TRead< T > ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h |