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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TPropertyValueStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FInitialValueIndex > FindPropertyIndex
(
const FKeyType& InKey |
EntitySystem/MovieSceneInitialValueCache.h | ||
TOptional< FInitialValueIndex > FindPropertyIndex
(
UObject* BoundObject, |
Find an initial value index given its object and fast ptr offset | EntitySystem/MovieSceneInitialValueCache.h | |
TOptional< FInitialValueIndex > FindPropertyIndex
(
UObject* BoundObject, |
Find an initial value index given its object and custom accessor index | EntitySystem/MovieSceneInitialValueCache.h | |
TOptional< FInitialValueIndex > FindPropertyIndex
(
UObject* BoundObject, |
Find an initial value index given its object and property name. | EntitySystem/MovieSceneInitialValueCache.h |
FindPropertyIndex(const FKeyType &)
| Name | FindPropertyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
TOptional < FInitialValueIndex > FindPropertyIndex
(
const FKeyType & InKey
)
FindPropertyIndex(UObject *, uint16)
Description
Find an initial value index given its object and fast ptr offset
| Name | FindPropertyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
TOptional < FInitialValueIndex > FindPropertyIndex
(
UObject * BoundObject,
uint16 ResolvedPropertyOffset
)
FindPropertyIndex(UObject *, FCustomPropertyIndex)
Description
Find an initial value index given its object and custom accessor index
| Name | FindPropertyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
TOptional < FInitialValueIndex > FindPropertyIndex
(
UObject * BoundObject,
FCustomPropertyIndex AccessorIndex
)
FindPropertyIndex(UObject *, const FName &)
Description
- Find an initial value index given its object and property name.
-
Only properties cached using a FTrackInstancePropertyBindings instance will be retrieved using this method.
| Name | FindPropertyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
TOptional < FInitialValueIndex > FindPropertyIndex
(
UObject * BoundObject,
const FName & PropertyPath
)