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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TPropertyValueStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const StorageType * FindCachedValue
(
UObject* BoundObject, |
Find an initial value given its object and property name. | EntitySystem/MovieSceneInitialValueCache.h | |
const StorageType * FindCachedValue
(
UObject* BoundObject, |
Find an initial value given its object and custom accessor index | EntitySystem/MovieSceneInitialValueCache.h | |
const StorageType * FindCachedValue
(
UObject* BoundObject, |
Find an initial value given its object and property name. | EntitySystem/MovieSceneInitialValueCache.h |
FindCachedValue(UObject *, uint16)
Description
Find an initial value given its object and property name.
| Name | FindCachedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
const StorageType * FindCachedValue
(
UObject * BoundObject,
uint16 ResolvedPropertyOffset
)
FindCachedValue(UObject *, FCustomPropertyIndex)
Description
Find an initial value given its object and custom accessor index
| Name | FindCachedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
const StorageType * FindCachedValue
(
UObject * BoundObject,
FCustomPropertyIndex CustomIndex
)
FindCachedValue(UObject *, const FName &)
Description
- Find an initial value given its object and property name.
-
Only properties cached using a FTrackInstancePropertyBindings instance will be retrieved using this method.
| Name | FindCachedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
| Include Path | #include "EntitySystem/MovieSceneInitialValueCache.h" |
const StorageType * FindCachedValue
(
UObject * BoundObject,
const FName & PropertyPath
)