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Property accessor traits that talk directly to the reflected UObject property type
| Name | TPropertyTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyTraits.h |
| Include Path | #include "EntitySystem/MovieScenePropertyTraits.h" |
Syntax
template<typename UObjectPropertyType, typename InMemoryType, bool bInIsComposite>
struct TPropertyTraits : public UE::MovieScene::IPropertyTraits
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StorageType | InMemoryType | EntitySystem/MovieScenePropertyTraits.h | |
| StorageTypeParam | typename TCallTraits< StorageType >::ParamType | EntitySystem/MovieScenePropertyTraits.h | |
| TraitsType | TPropertyTraits< UObjectPropertyType, InMemoryType, bInIsComposite > | EntitySystem/MovieScenePropertyTraits.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bIsComposite | bool | EntitySystem/MovieScenePropertyTraits.h | |
| bNeedsConversion | bool | EntitySystem/MovieScenePropertyTraits.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FIntermediatePropertyValue CoercePropertyValue
(
const FProperty& InProperty, |
EntitySystem/MovieScenePropertyTraits.h | ||
static StorageType CombineComposites
(
T&&... InComposites |
EntitySystem/MovieScenePropertyTraits.h | ||
static void GetObjectPropertyValue
(
const UObject* InObject, |
Property Value Getters | EntitySystem/MovieScenePropertyTraits.h | |
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void GetObjectPropertyValue
(
const UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void SetObjectPropertyValue
(
UObject* InObject, |
Property Value Setters | EntitySystem/MovieScenePropertyTraits.h | |
static void SetObjectPropertyValue
(
UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static void SetObjectPropertyValue
(
UObject* InObject, |
EntitySystem/MovieScenePropertyTraits.h | ||
static bool SupportsProperty
(
const FProperty& InProperty |
IPropertyTraits interface | EntitySystem/MovieScenePropertyTraits.h | |
static void UnpackChannels
(
const InMemoryType& Value, |
EntitySystem/MovieScenePropertyTraits.h |