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API > API/Runtime > API/Runtime/MovieScene
Execution token that simple stores a value, and sets it when executed
| Name | TPropertyTrackExecutionToken |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
| Include Path | #include "Evaluation/MovieScenePropertyTemplate.h" |
Syntax
template<typename PropertyValueType, typename IntermediateType>
struct TPropertyTrackExecutionToken : public IMovieSceneExecutionToken
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyTrackExecutionToken
(
IntermediateType InValue |
Evaluation/MovieScenePropertyTemplate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | IntermediateType | Evaluation/MovieScenePropertyTemplate.h |
Functions
Public
Overridden from IMovieSceneExecutionToken
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
const FMovieSceneContext& Context, |
Execute this token, operating on all objects referenced by 'Operand' | Evaluation/MovieScenePropertyTemplate.h |