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Pre-Animated traits class that wraps a user-provided property trait that defines property accessors with no meta-data
| Name | TPreAnimatedPropertyTraits< PropertyTraits, TPropertyMetaData<>, TIntegerSequence< int > > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h" |
Syntax
template<typename PropertyTraits>
struct TPreAnimatedPropertyTraits< PropertyTraits, TPropertyMetaData<>, TIntegerSequence< int > > : public UE::MovieScene::FBoundObjectPreAnimatedStateTraits
Inheritance Hierarchy
- FPreAnimatedStateTraits → FBoundObjectPreAnimatedStateTraits → TPreAnimatedPropertyTraits< PropertyTraits, TPropertyMetaData<>, TIntegerSequence< int > >
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| KeyType | TTuple< FObjectKey, FName > | Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h | |
| StorageType | TPreAnimatedPropertyValue< typename PropertyTraits::StorageType > | Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyTraitsInstance | const PropertyTraits * | Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestorePreAnimatedValue
(
const KeyType& InKey, |
Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h | ||
TPreAnimatedPropertyTraits
(
const PropertyTraits* InPropertyTraitsInstance |
Evaluation/PreAnimatedState/MovieScenePreAnimatedPropertyStorage.h |