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Callback for destroying the stored capability object, whether that's the capability itself (when stored inline), or a shared pointer, or whatever else.
| Name | TPlaybackCapabilityDestructor |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePlaybackCapabilities.h |
| Include Path | #include "Evaluation/MovieScenePlaybackCapabilities.h" |
Syntax
template<typename StorageType>
struct TPlaybackCapabilityDestructor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Destroy
(
void* Ptr |
Evaluation/MovieScenePlaybackCapabilities.h |