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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TEntityAllocationTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEntityAllocationTask
(
FEntityManager* InEntityManager, |
EntitySystem/MovieSceneEntitySystemTask.h | ||
TEntityAllocationTask
(
FEntityManager* InEntityManager, |
EntitySystem/MovieSceneEntitySystemTask.h |
TEntityAllocationTask(FEntityManager *, const TEntityTaskComponents< ComponentTypes... > &, ArgTypes &&...)
| Name | TEntityAllocationTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename... ArgTypes>
TEntityAllocationTask
(
FEntityManager * InEntityManager,
const TEntityTaskComponents < ComponentTypes... > & InComponents,
ArgTypes &&... InArgs
)
TEntityAllocationTask(FEntityManager *, const TFilteredEntityTask< ComponentTypes... > &, ArgTypes &&...)
| Name | TEntityAllocationTask |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename... ArgTypes>
TEntityAllocationTask
(
FEntityManager * InEntityManager,
const TFilteredEntityTask < ComponentTypes... > & InComponentFilter,
ArgTypes &&... InArgs
)