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Duplicates child components, but only if the parent entity passes the given component mask
| Name | TConditionalDuplicateChildEntityInitializer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
template<typename ComponentType>
struct TConditionalDuplicateChildEntityInitializer : public UE::MovieScene::TDuplicateChildEntityInitializer< ComponentType >
Inheritance Hierarchy
- FChildEntityInitializer → TDuplicateChildEntityInitializer → TConditionalDuplicateChildEntityInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConditionalDuplicateChildEntityInitializer
(
TComponentTypeID< ComponentType > InComponent, |
EntitySystem/MovieSceneEntityFactoryTemplates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentComponentMask | FComponentMask | EntitySystem/MovieSceneEntityFactoryTemplates.h |
Functions
Public
Overridden from FChildEntityInitializer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRelevant
(
const FComponentMask& InParentType, |
EntitySystem/MovieSceneEntityFactoryTemplates.h |