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API > API/Runtime > API/Runtime/MovieScene
| Name | TChannelValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneUnpackedChannelValues.h |
| Include Path | #include "Channels/MovieSceneUnpackedChannelValues.h" |
Syntax
template<typename ChannelType>
struct TChannelValue : public UE::MovieScene::IChannelValue
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TChannelValue
(
U&& InValue |
Channels/MovieSceneUnpackedChannelValues.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValueType | typename ChannelType::CurveValueType | Channels/MovieSceneUnpackedChannelValues.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | ValueType | Channels/MovieSceneUnpackedChannelValues.h |
Functions
Public
Overridden from IChannelValue
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddKey
(
FMovieSceneChannel* Channel, |
Add a key at the specified time with a specified interpolation type | Channels/MovieSceneUnpackedChannelValues.h | |
virtual bool AlreadyExistsAtTime
(
const FMovieSceneChannel* InChannel, |
Ask the channel whether the wrapped value already exists at the specified time | Channels/MovieSceneUnpackedChannelValues.h | |
virtual bool IsAlreadyDefault
(
const FMovieSceneChannel* Channel |
Ask the channel whether the wrapped value is already the default | Channels/MovieSceneUnpackedChannelValues.h | |
virtual void SetDefault
(
FMovieSceneChannel* Channel |
Set this channel value as the channel's default | Channels/MovieSceneUnpackedChannelValues.h |