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API > API/Runtime > API/Runtime/MovieScene
Interface required for initializing initial values on entities
| Name | IInitialValueProcessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
| Include Path | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
Syntax
struct IInitialValueProcessor
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IInitialValueProcessor() |
EntitySystem/IMovieScenePropertyComponentHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finalize() |
Finish processing | EntitySystem/IMovieScenePropertyComponentHandler.h | |
void Initialize
(
UMovieSceneEntitySystemLinker* Linker, |
Initialize this processor before any allocations are visited | EntitySystem/IMovieScenePropertyComponentHandler.h | |
void PopulateFilter
(
FEntityComponentFilter& OutFilter |
Populate a filter that controls whether this processor will run on a given allocation or not | EntitySystem/IMovieScenePropertyComponentHandler.h | |
void Process
(
const FEntityAllocation* Allocation, |
Process all initial values for the specified allocation | EntitySystem/IMovieScenePropertyComponentHandler.h |