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API > API/Runtime > API/Runtime/MovieScene
Abstraction for interacting with a value on a specific channel, principally used for auto-key and keying operations in the Sequencer editor
| Name | IChannelValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneUnpackedChannelValues.h |
| Include Path | #include "Channels/MovieSceneUnpackedChannelValues.h" |
Syntax
struct IChannelValue
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IChannelValue() |
Channels/MovieSceneUnpackedChannelValues.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddKey
(
FMovieSceneChannel* Channel, |
Add a key at the specified time with a specified interpolation type | Channels/MovieSceneUnpackedChannelValues.h | |
bool AlreadyExistsAtTime
(
const FMovieSceneChannel* InChannel, |
Ask the channel whether the wrapped value already exists at the specified time | Channels/MovieSceneUnpackedChannelValues.h | |
bool IsAlreadyDefault
(
const FMovieSceneChannel* Channel |
Ask the channel whether the wrapped value is already the default | Channels/MovieSceneUnpackedChannelValues.h | |
FMovieSceneChannel * RetrieveChannel
(
FMovieSceneChannelProxy& Proxy |
Retrieve the channel pointer that this value relates to | Channels/MovieSceneUnpackedChannelValues.h | |
void SetDefault
(
FMovieSceneChannel* Channel |
Set this channel value as the channel's default | Channels/MovieSceneUnpackedChannelValues.h |