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API > API/Runtime > API/Runtime/MovieScene
Base interface for a stack of typed tokens
| Name | IBlendableTokenStack |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableTokenStack.h |
| Include Path | #include "Evaluation/Blending/BlendableTokenStack.h" |
Syntax
struct IBlendableTokenStack
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IBlendableTokenStack
(
FMovieSceneAnimTypeID InDataTypeID |
Constructor | Evaluation/Blending/BlendableTokenStack.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBlendableTokenStack() |
Virtual destructor | Evaluation/Blending/BlendableTokenStack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataTypeID | FMovieSceneAnimTypeID | The type of data that this stack contains | Evaluation/Blending/BlendableTokenStack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ComputeAndActuate
(
UObject* InObject, |
Implemented by typed stacks to compute the final blended value for its data, and apply that result to the specified object | Evaluation/Blending/BlendableTokenStack.h | |
void Interrogate
(
UObject* AnimatedObject, |
Implemented by typed stacks to interrogate the final blended value for its data. | Evaluation/Blending/BlendableTokenStack.h |