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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSystemFilter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckSystem () |
Checks whether the given system class passes all filters | EntitySystem/MovieSceneEntitySystemLinker.h | |
bool CheckSystem
(
TSubclassOf< UMovieSceneEntitySystem > InClass |
Checks whether the given system class passes all filters | EntitySystem/MovieSceneEntitySystemLinker.h | |
bool CheckSystem
(
const UMovieSceneEntitySystem* InSystem |
Checks whether the given system passes all filters | EntitySystem/MovieSceneEntitySystemLinker.h |
CheckSystem()
Description
Checks whether the given system class passes all filters
| Name | CheckSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemLinker.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemLinker.h" |
template<typename SystemClass>
bool CheckSystem() const
CheckSystem(TSubclassOf< UMovieSceneEntitySystem >)
Description
Checks whether the given system class passes all filters
| Name | CheckSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemLinker.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemLinker.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemLinker.cpp |
bool CheckSystem
(
TSubclassOf < UMovieSceneEntitySystem > InClass
) const
CheckSystem(const UMovieSceneEntitySystem *)
Description
Checks whether the given system passes all filters
| Name | CheckSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemLinker.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemLinker.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemLinker.cpp |
bool CheckSystem
(
const UMovieSceneEntitySystem * InSystem
) const