Navigation
API > API/Runtime > API/Runtime/MovieScene
The component data for evaluating a float channel
| Name | FSourceFloatChannel |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/BuiltInComponentTypes.h |
| Include Path | #include "EntitySystem/BuiltInComponentTypes.h" |
Syntax
struct FSourceFloatChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/BuiltInComponentTypes.h | |||
FSourceFloatChannel
(
const FMovieSceneFloatChannel* InSource |
EntitySystem/BuiltInComponentTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source | const FMovieSceneFloatChannel * | EntitySystem/BuiltInComponentTypes.h |