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Central registry of all property types animatable by sequencer. Once registered, properties cannot be de-registered. This vastly simplifies the lifetime and ID management of the class
| Name | FPropertyRegistry |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
| Include Path | #include "EntitySystem/MovieScenePropertyRegistry.h" |
Syntax
class FPropertyRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieScenePropertyRegistry.h | |||
| EntitySystem/MovieScenePropertyRegistry.h | |||
FPropertyRegistry
(
const FPropertyRegistry& |
EntitySystem/MovieScenePropertyRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompositeDefinitions | TArray< FPropertyCompositeDefinition > | EntitySystem/MovieScenePropertyRegistry.h | ||
| Properties | TArray< FPropertyDefinition > | EntitySystem/MovieScenePropertyRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCompositePropertyDefinitionBuilder< PropertyTraits > DefineCompositeProperty
(
TPropertyComponents< PropertyTraits >& InOutPropertyComponents, |
Define a new animatable composite property type from its components. | EntitySystem/MovieScenePropertyRegistry.h | |
TPropertyDefinitionBuilder< PropertyTraits > DefineProperty
(
TPropertyComponents< PropertyTraits >& InOutPropertyComponents, |
Define a new animatable property type from its components. | EntitySystem/MovieScenePropertyRegistry.h | |
const FPropertyDefinition * FindPropertyDefinition
(
FComponentTypeID ComponentTypeID |
Access all the properties currently registered | EntitySystem/MovieScenePropertyRegistry.h | |
TArrayView< const FPropertyCompositeDefinition > GetComposites
(
const FPropertyDefinition& Property |
Retrieve a generic representation of all the composites that contribute to a given property | EntitySystem/MovieScenePropertyRegistry.h | |
TArrayView< const FPropertyCompositeDefinition > GetComposites
(
FCompositePropertyTypeID PropertyID |
Retrieve a generic representation of all the composites that contribute to a given property | EntitySystem/MovieScenePropertyRegistry.h | |
const FPropertyDefinition & GetDefinition
(
FCompositePropertyTypeID PropertyID |
Retrieve a property definition from its ID | EntitySystem/MovieScenePropertyRegistry.h | |
TArrayView< const FPropertyDefinition > GetProperties() |
Access all the properties currently registered | EntitySystem/MovieScenePropertyRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TOptional< FResolvedFastProperty > ResolveFastProperty
(
UObject* Object, |
Resolve a property to either a fast ptr offset, or a custom property accessor based on the specified array | EntitySystem/MovieScenePropertyRegistry.h | |
static TOptional< FResolvedProperty > ResolveProperty
(
UObject* Object, |
Resolve a property to either a fast ptr offset, or a custom property accessor based on the specified array falling back to a slow instance binding if possible | EntitySystem/MovieScenePropertyRegistry.h |