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Type-erased view of an array of components. Used for passing typed arrays of data through the IPropertyComponentHandler interface
| Name | FPropertyComponentArrayView |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
| Include Path | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
Syntax
struct FPropertyComponentArrayView
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Construction from an array | EntitySystem/IMovieScenePropertyComponentHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayNum | int32 | EntitySystem/IMovieScenePropertyComponentHandler.h | ||
| Data | void * | EntitySystem/IMovieScenePropertyComponentHandler.h | ||
| DataSizeof | int32 | EntitySystem/IMovieScenePropertyComponentHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Num() |
Access the number of items in the array | EntitySystem/IMovieScenePropertyComponentHandler.h | |
TArrayView< T > ReinterpretCast () |
Cast this view to a typed array view. | EntitySystem/IMovieScenePropertyComponentHandler.h | |
int32 Sizeof() |
Access the sizeof a single item in the array view, in bytes | EntitySystem/IMovieScenePropertyComponentHandler.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyComponentView operator[]
(
int32 Index |
Access an element in the array | EntitySystem/IMovieScenePropertyComponentHandler.h | |
FConstPropertyComponentView operator[]
(
int32 Index |
Access an element in the array | EntitySystem/IMovieScenePropertyComponentHandler.h |