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Structure responsible for tracking contributions to pre-eanimated state entries that originate from specific track template inputs
| Name | FPreAnimatedTrackInstanceCaptureSources |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h" |
Syntax
struct FPreAnimatedTrackInstanceCaptureSources : public UE::MovieScene::TPreAnimatedCaptureSources< FObjectKey >
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreAnimatedTrackInstanceCaptureSources
(
FPreAnimatedStateExtension* InOwner |
Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPreAnimatedCaptureSourceState BeginTrackingCaptureSource
(
UMovieSceneTrackInstance* TrackInstance, |
Make an association for the specified evaluation key to the value specified by Entry, along with an indication of whether it should be restored on completion | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h | |
void StopTrackingCaptureSource
(
UMovieSceneTrackInstance* TrackInstance |
Stop tracking the evaluation key in question, restoring the value if it was captured with bWantsRestoreState | Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h |