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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FPreAnimatedStateExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SavePreAnimatedStateDirectly
(
FMovieSceneAnimTypeID InTokenType, |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h | ||
void SavePreAnimatedStateDirectly
(
UObject& InObject, |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
SavePreAnimatedStateDirectly(FMovieSceneAnimTypeID, const IMovieScenePreAnimatedGlobalTokenProducer &)
| Name | SavePreAnimatedStateDirectly |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedStateDirectly
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & Producer
)
SavePreAnimatedStateDirectly(UObject &, FMovieSceneAnimTypeID, const IMovieScenePreAnimatedTokenProducer &)
| Name | SavePreAnimatedStateDirectly |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedStateDirectly
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
)