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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FPreAnimatedStateExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
These methods for globally saving pre-animated state shouldn't be used directly: | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h | |
void SavePreAnimatedState
(
UObject& InObject, |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
SavePreAnimatedState(FMovieSceneAnimTypeID, const IMovieScenePreAnimatedGlobalTokenProducer &)
Description
These methods for globally saving pre-animated state shouldn't be used directly:
- use FScopedPreAnimatedCaptureSource to capture from a specific source.
- use the similar methods on SharedPlaybackState->GetPreAnimatedState() to save only when it's needed for that given sequence instance.
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & Producer
)
SavePreAnimatedState(UObject &, FMovieSceneAnimTypeID, const IMovieScenePreAnimatedTokenProducer &)
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp |
void SavePreAnimatedState
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
)