Navigation
API > API/Runtime > API/Runtime/MovieScene
Optional blend type structure
| Name | FOptionalMovieSceneBlendType |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendType.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendType.h" |
Syntax
USTRUCT (BlueprintType )
struct FOptionalMovieSceneBlendType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/Blending/MovieSceneBlendType.h | |||
FOptionalMovieSceneBlendType
(
EMovieSceneBlendType InBlendType |
Evaluation/Blending/MovieSceneBlendType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | Boolean indicating whether BlendType is valid | Evaluation/Blending/MovieSceneBlendType.h |
|
| BlendType | EMovieSceneBlendType | The actual blend type | Evaluation/Blending/MovieSceneBlendType.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EMovieSceneBlendType Get() |
Get this blend type. Must have been set to a valid enumeration. | Evaluation/Blending/MovieSceneBlendType.h | |
bool IsValid() |
Check if this blend type has been set | Evaluation/Blending/MovieSceneBlendType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOptionalMovieSceneBlendType & operator=
(
EMovieSceneBlendType InBlendType |
Assignment from a EMovieSceneBlendType enumeration | Evaluation/Blending/MovieSceneBlendType.h |