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API > API/Runtime > API/Runtime/MovieScene
| Name | FObjectFactoryBatch |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
| Include Path | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
struct FObjectFactoryBatch : public UE::MovieScene::FChildEntityFactory
Inheritance Hierarchy
- FChildEntityFactory → FObjectFactoryBatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaleEntitiesToPreserve | TMap< TTuple< UObject *, FMovieSceneEntityID >, FMovieSceneEntityID > * | EntitySystem/MovieSceneEntityFactoryTemplates.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectsToAssign | TArray< UObject * > | EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
| PreservedEntities | TSortedMap< FMovieSceneEntityID, FMovieSceneEntityID > | EntitySystem/MovieSceneEntityFactoryTemplates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
int32 EntityIndex, |
EntitySystem/MovieSceneEntityFactoryTemplates.h |
Overridden from FChildEntityFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateDerivedType
(
FComponentMask& OutNewEntityType |
EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
virtual void InitializeAllocation
(
UMovieSceneEntitySystemLinker* Linker, |
EntitySystem/MovieSceneEntityFactoryTemplates.h | ||
virtual void PostInitialize
(
UMovieSceneEntitySystemLinker* InLinker |
EntitySystem/MovieSceneEntityFactoryTemplates.h |