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Command buffer used for computing mutually inclusive components based on a complex set of rules and dependencies
| Name | FMutualInclusivityGraphCommandBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include Path | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
Syntax
struct FMutualInclusivityGraphCommandBuffer
Structs
| Name | Remarks |
|---|---|
| FCommand | A single command within a command buffer (FMutualInclusivityGraphCommandBuffer) that either matches or includes a component type ID |
| FIncludeCommand | |
| FInitializeCommand | |
| FMatchCommand | |
| FShortCircuitCommand | |
| FSimpleCommand | |
| FTypeCommand |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Commands | TArray< FCommand > | Ordered command buffer specifying matches and includes | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
| FMutualInclusivityGraph | friend | Only FMutualInclusivityGraph can populate this command buffer. | EntitySystem/MovieSceneMutualComponentInclusivity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckInvariants() |
Check this buffer's invariants are satisfied | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
int32 ComputeMutuallyInclusiveComponents
(
EMutuallyInclusiveComponentType TypesToCompute, |
Populate a component mask with all the necessary mutually inclusive components given an input type. | EntitySystem/MovieSceneMutualComponentInclusivity.h |