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Container for keeping track of which initializers need to be run for a given call to FMutualInclusivityGraphCommandBuffer::ComputeMutuallyInclusiveComponents
| Name | FMutualComponentInitializers |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include Path | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
Syntax
struct FMutualComponentInitializers
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Initializers | TArray< IMutualComponentInitializer *, TInlineAllocator< 2 > > | EntitySystem/MovieSceneMutualComponentInclusivity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
IMutualComponentInitializer* InitializerToAdd |
Add a new initializer to this cache | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
void Execute
(
const FEntityRange& Range, |
Run the mutual initializers over the specified entity range | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
void Reset() |
Reset this container. Will not free memory. | EntitySystem/MovieSceneMutualComponentInclusivity.h |