Navigation
API > API/Runtime > API/Runtime/MovieScene
Custom serialized type that attempts to store a track implementation template in inline memory if possible
| Name | FMovieSceneTrackImplementationPtr |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneTrackImplementation.h |
| Include Path | #include "Evaluation/MovieSceneTrackImplementation.h" |
Syntax
USTRUCT ()
struct FMovieSceneTrackImplementationPtr : public TInlineValue< FMovieSceneTrackImplementation, 48 >
Inheritance Hierarchy
- TInlineValue → FMovieSceneTrackImplementationPtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction to an empty container | Evaluation/MovieSceneTrackImplementation.h | ||
FMovieSceneTrackImplementationPtr
(
T&& In |
Construction from any FMovieSceneTrackImplementation derivative | Evaluation/MovieSceneTrackImplementation.h | |
| Copy construction/assignment | Evaluation/MovieSceneTrackImplementation.h | ||
| Templates are moveable | Evaluation/MovieSceneTrackImplementation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Serialize the template | Evaluation/MovieSceneTrackImplementation.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneTrackImplementationPtr & operator=
(
const FMovieSceneTrackImplementationPtr& RHS |
Evaluation/MovieSceneTrackImplementation.h | ||
| Evaluation/MovieSceneTrackImplementation.h |