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API > API/Runtime > API/Runtime/MovieScene
A timing manager that plays every display frame for a certain number of seconds
| Name | FMovieSceneTimeController_PlayEveryFrame |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTimeController.h |
| Include Path | #include "MovieSceneTimeController.h" |
Syntax
struct FMovieSceneTimeController_PlayEveryFrame : public FMovieSceneTimeController
Inheritance Hierarchy
- FMovieSceneTimeController → FMovieSceneTimeController_PlayEveryFrame
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneTimeController_PlayEveryFrame() |
MovieSceneTimeController.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentTime | FFrameTime | MovieSceneTimeController.h | ||
| PreviousPlatformTime | double | MovieSceneTimeController.h |
Functions
Public
Protected
Overridden from FMovieSceneTimeController
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFrameTime OnRequestCurrentTime
(
const FQualifiedFrameTime& InCurrentTime, |
MovieSceneTimeController.h | ||
virtual void OnStartPlaying
(
const FQualifiedFrameTime& InStartTime |
MovieSceneTimeController.h |