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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister > SpawnObject
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
UObject &42; SpawnObject
&40;
const FGuid & BindingId,
UMovieScene & MovieScene,
FMovieSceneSequenceIDRef Template,
IMovieScenePlayer & Player
&41;
Remarks
Spawn an object for the specified GUID, from the specified sequence instance. the spawned object, or nullptr on failure
Parameters
Name | Description |
---|---|
BindingId | ID of the object to spawn |
TemplateID | Identifier for the current template we're evaluating |
Player | Movie scene player that is ultimately responsible for spawning the object |