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Unique identifier for shared persistent data entries (see FSharedPersistentDataKey)
| Name | FMovieSceneSharedDataId |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PersistentEvaluationData.h |
| Include Path | #include "Evaluation/PersistentEvaluationData.h" |
Syntax
struct FMovieSceneSharedDataId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/PersistentEvaluationData.h | |||
FMovieSceneSharedDataId
(
const FMovieSceneSharedDataId& |
Evaluation/PersistentEvaluationData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UniqueId | uint32 | Evaluation/PersistentEvaluationData.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneSharedDataId Allocate() |
Allocate a new unique identifier | Evaluation/PersistentEvaluationData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSharedDataId & operator=
(
const FMovieSceneSharedDataId& |
Evaluation/PersistentEvaluationData.h |