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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSequenceTransform
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FMovieSceneTimeTransform InTransform |
Add the specified linear transform to the end of this transform stack (ie, applying it last) | Evaluation/MovieSceneSequenceTransform.h | |
void Add
(
FMovieSceneNestedSequenceTransform InTransform |
Add the specified nested transform to the end of this transform stack (ie, applying it last). | Evaluation/MovieSceneSequenceTransform.h | |
void Add
(
FFrameTime InOffset, |
Add the specified warping transform to the end of this transform stack with an offset (ie, applying it last) | Evaluation/MovieSceneSequenceTransform.h |
Add(FMovieSceneTimeTransform)
Description
Add the specified linear transform to the end of this transform stack (ie, applying it last)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h |
| Include Path | #include "Evaluation/MovieSceneSequenceTransform.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneSequenceTransform.cpp |
void Add
(
FMovieSceneTimeTransform InTransform
)
Add(FMovieSceneNestedSequenceTransform)
Description
Add the specified nested transform to the end of this transform stack (ie, applying it last). Does nothing if the supplied transform is an identity.
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h |
| Include Path | #include "Evaluation/MovieSceneSequenceTransform.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneSequenceTransform.cpp |
void Add
(
FMovieSceneNestedSequenceTransform InTransform
)
Add(FFrameTime, FMovieSceneTimeWarpVariant &&)
Description
Add the specified warping transform to the end of this transform stack with an offset (ie, applying it last)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h |
| Include Path | #include "Evaluation/MovieSceneSequenceTransform.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneSequenceTransform.cpp |
void Add
(
FFrameTime InOffset,
FMovieSceneTimeWarpVariant && InTimeWarp
)