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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneSequenceInstanceDataPtr |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceInstanceData.h |
| Include Path | #include "Evaluation/MovieSceneSequenceInstanceData.h" |
Syntax
USTRUCT ()
struct FMovieSceneSequenceInstanceDataPtr : public TInlineValue< FMovieSceneSequenceInstanceData, 16 >
Inheritance Hierarchy
- TInlineValue → FMovieSceneSequenceInstanceDataPtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction to an empty container | Evaluation/MovieSceneSequenceInstanceData.h | ||
FMovieSceneSequenceInstanceDataPtr
(
T&& In |
Construction from any FMovieSceneSequenceInstanceData derivative | Evaluation/MovieSceneSequenceInstanceData.h | |
| Copy construction/assignment | Evaluation/MovieSceneSequenceInstanceData.h | ||
| Templates are moveable | Evaluation/MovieSceneSequenceInstanceData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Serialize the template | Evaluation/MovieSceneSequenceInstanceData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneSequenceInstanceData.h | |||
| Evaluation/MovieSceneSequenceInstanceData.h |