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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEvaluationState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AssignSequence
(
FMovieSceneSequenceIDRef InSequenceID, |
Assign a sequence to a specific ID | Evaluation/MovieSceneEvaluationState.h | |
void AssignSequence
(
FMovieSceneSequenceIDRef InSequenceID, |
Evaluation/MovieSceneEvaluationState.h |
AssignSequence(FMovieSceneSequenceIDRef, UMovieSceneSequence &, TSharedRef< const FSharedPlaybackState >)
Description
Assign a sequence to a specific ID
| Name | AssignSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void AssignSequence
(
FMovieSceneSequenceIDRef InSequenceID,
UMovieSceneSequence & InSequence,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
Parameters
| Name | Remarks |
|---|---|
| InSequenceID | The sequence ID to assign to |
| InSequence | The sequence to assign |
AssignSequence(FMovieSceneSequenceIDRef, UMovieSceneSequence &, IMovieScenePlayer &)
| Name | AssignSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void AssignSequence
(
FMovieSceneSequenceIDRef InSequenceID,
UMovieSceneSequence & InSequence,
IMovieScenePlayer & Player
)